As promised, I’ve decided to put up some of the screen captures for the game we’ve created called Nanobot Extreme. The game is still an ongoing project and the photos demonstrate the development of the game.
The title text for the game was made in Adobe Illustrator using the Bauhaus 93 font with a 3 pt stroke. The color of the text was white and the stroke black. I then converted the text to outlines and used the built in blue gradient in Illustrator CS4, changed it from a radial to linear gradient, and applied it to the outlines. I finally applied a pathwork filter effect to the text to add a grainier look to the text.
The character nanobot, which we call a Nanite, was originally hand drawn by Marci Mihalko and digitized in Flash CS4. I exported the drawn image into Adobe Illustrator and Adobe Fireworks. The instructions panel was created in Adobe Fireworks using a built in texture and a bevel effect for the text panel. The images exported from Flash were placed behind the texture to add an additional artistic effect.
More photos will be added as the game develops.
